with Devon Struthers
Poster presented at the 2012 Annual Convention of the
American Psychological Association
Orlando, Florida
August 3, 2012
ABSTRACT. 42
undergraduate participants typed descriptions of a negative
emotional situation that varied in agency (self vs. other) and
object (self vs. other) and then rated their emotions in that
situation with adjective ratings, global measures and forced
choice implicit measures. Outcome, but not agency, played a
major role in emotional response especially on the pleasure and
dominance dimensions. Participants also rated the subordinate
words faster in self outcome conditions. The implicit measures
of emotion did not reveal significant reaction time results. Future research should
focus on how outcome, rather than agency, is related to emotion
experience and perception.
with David
Nicholson and Devon
Struthers, both of Psychology
Software
Tools
ABSTRACT. E-Prime and AutoIt
software were used gamify quizzes in a research design and
statistics course. The McSTEP game (Metacognitive Self-Test
with E-Prime) incorporates choice of difficulty level,
thresholds for the next stage, multiple attempts at an item
and immediate performance feedback. After overcoming
many technical challenges three significant changes in
metacognition showed that students perceived themselves lower
in planning, evaluation and monitoring at the end of the
spring semester. Analysis of the students’ game behaviors
showed patterns consistent with different metacognitive
strategies, such as distributed practice each week to monitor
and evaluate learning vs. cramming the game before the
recording deadlines.
Click the link for the full
poster. McSTEP
Project